Saturday, December 13, 2008

Mirror's Edge

While Mirror's Edge had great potential to reinvent both the adventure and first person game genre, it fell flat on itself trying to juggle both at the same time.

The idea behind Mirror's Edge was it suppose to be a free running parkour adventure game, moving as quickly as you can from A to B, and it felt like a great adrenaline rush... initially. Unfortunately, as you progress through the game, DICE tried too hard to put in something they are too comfortable with - a gun into player's hand. Whilst the gun mechanic isn't bad by all means, it does not pace well with the game. The combat mechanic is also a let down, forcing you to fight with only one shoulder button doesn't reflect on the apparent great agility and flexibility of Faith. There are many different section of the each levels where you are given no choice but to fight your way out. With the clumsy effort of combat mechanics and boring AI, the game ends up feeling very dull. The story was mostly told via cell-shaded cut scene in between each levels. They were ugly and felt very lifeless, the dialogue was extremely cheesy and cringe-worthy.

There were very few highlights on this rather disappointing game. It was good for a few hours; it was a somewhat decent effort to make a new genre. At the end of the day, there were too many obstacle, too many tall building and too many overly used lens-flare for Faith to leap over this one.

1 comment:

Pokerist said...

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