Monday, August 11, 2008

I'll write about Uncharted: Drake's Fortune...

When I get every single god-damned trophies in the game, which means...











I'd have to play the game again....

Wednesday, August 6, 2008

Metal Gear Solid 4: Guns of The Patriot

I finished this a couple of weeks ago, but was too busy to write up an entry until now.

This game is the final chapter in the Solid Snake's tale, it has answers for every questions that was ever raised and also closes all the gap in the story.

The control scheme and camera view has change quite a bit for me since I did not play MGS3: Snake Eater. They were bold moves to alter the style of them to the likes of many shooters that's been out on the market since Snake Eater. Kojima took a risk to lose the uniqueness of the Metal Gear Solid franchise to make the game more enjoyable for wider audience, I personally think it was a right move. The gun-play was much more fluid and fun compared to the other MGS games, the camera angle was no problem at all now since you can rotate it freely.

The story was great, Kojima's direction was clear in this final entry and was a lot less confusing. However, for 2/3 of the game, you spend A LOT of time watching in game cut-scenes, some of them are quite long (to the point where I did felt asleep a couple of times), but I didn't find this hindering my enjoyment of the game. I understand that Kojima had a story to tell, and he could only get away with telling this story in an interactive video game format, because nobody is going to watch a 10 hour long movie. The bosses weren't outstanding and mesmersizing for me, it was good and fun, but nothing out of the ordinary.

The game brings a conclusion to a story that start 20 years ago, Kojima did the series a great justice by finishing it on the PS3 platform, the graphics is nothing short of impressive. The character models look fantastic, their emotion felt real and believable, to the point where it could stand against a big budget Hollywood featured film. The environments in the game (which changes every acts), varies from a middle east city to a snow covered Shadow Mosses, they are all highly detailed and looks beautiful.

I hope that in some way or shape, Kojima will continue with this success in a different way and not make this his last game.

Friday, August 1, 2008

Fuck Nintendo

It was pretty obvious that they don't give a shit about people who actually play games on a regular basis anymore, so fuck 'em, I'm not spending another cent on any Wii or DS games.

If they think a game with no depth, pick up and play for 5 mins, throw it in corner and dust it off once in a while when your friends come over, is their way of making this so called 'game', then I refuse to be any part of it. They have gotten too desperate with the failure of their last two consoles, to the point where the Wii have pretty much turned in a toy, and now this was the best they can come up with?

Well Nintendo should have die a long time ago, RIP.